← Back to the feed

Mortal Shell 2 gets its first major update, adding in extra beacons, useful new items, and making riposte damage scaling actually work

Rock Paper Shotgun ·

Mortal Shell 2 has received its first substantial post-launch update just over a week after release, expanding its items and navigation options while addressing combat, performance and presentation issues. The changes matter particularly for players in New Game Plus and Night Mode, where revised riposte damage scaling should make encounters less punishing and more reliable.

The update adds fragile tarstones, glimpse stones and Egon’s stone, which can revive players at a dungeon entrance without losing gloom when it breaks. Additional daytime beacons have been placed in Fainweald and Mammon, problematic chests have been reset, and two cosmetic headpieces can be earned through certain questlines. Ripostes now scale against enemy health, recover more quickly, apply damage consistently and retain invulnerability until their animations end; enemy density has also been reduced in some areas to improve performance.

  • Mortal Shell 2’s first major update improves combat and exploration.
  • New items, beacons and cosmetic rewards have been added.
  • Ripostes are now more consistent and scale with enemy health.

Business Companies Software Technology

Read the full article at the source →

Cookie-free view counts · Privacy choices

We count page views to improve this website, including before you choose optional analytics. This counter keeps only a daily total: no visitor IDs, page addresses or browsing histories. It uses no tracking cookies and sends no data to Google or Microsoft. Optional analytics add richer reports if you accept them.

Your choice is remembered using a preference cookie. Rejecting analytics, Do Not Track and Global Privacy Control also stop this counter. Ordinary server access logs are separate.