‘Mouthwashing’ Video Game Adaptation in the Works From Scott Derrickson, Karyn Kusama (Exclusive)
Developing story first seen 3 hours ago
The new detail is that *Mouthwashing* is launching today on PlayStation, Nintendo Switch and Xbox platforms, and will be available through Game Pass on console and PC. Sony has acquired the film rights to the psychological horror game, with Karyn Kusama directing and Scott Derrickson producing.
The game follows five crew members stranded aboard a space freighter after it crashes on an asteroid, where isolation and dwindling supplies fuel paranoia. Since its 2024 PC release, it has earned an 88 Metacritic score, won awards for its narrative and player choice, and sold nearly one million copies; related videos have drawn 63 million YouTube views and nearly one billion TikTok views.
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In short
- *Mouthwashing* launches today on consoles and Game Pass.
- Karyn Kusama will direct Sony’s film adaptation.
- The PC game has sold nearly one million copies.
How this story developed
- 7 minutes ago Sony has acquired the film rights to the psychological horror game *Mouthwashing*, with Karyn Kusama set to direct and Scott Derrickson producing.
- 13 minutes ago The new detail is that *Mouthwashing* is launching today on PlayStation, Nintendo Switch and Xbox platforms, and will be available through Game Pass on console and PC.
Full account
Sony Pictures Entertainment has acquired the film rights to *Mouthwashing*, the psychological horror game developed by Sweden-based Wrong Organ. Karyn Kusama is attached to direct, with Matt Manfredi and Phil Hay writing the screenplay. Scott Derrickson will produce with C. Robert Cargill and Vince Cheng through Crooked Highway, his production company. The project has no announced release date.
The game centres on five crew members stranded aboard the space freighter Tulpar after it crashes on an asteroid. As supplies run low and the crew remain cut off from help, isolation and suspicion intensify their conflicts. Its first-person perspective, surreal imagery and non-linear story explore responsibility, denial and the consequences of unchecked power.
The reports describe different reasons the game might translate to film. One stresses the game’s themes and narrative, while the other contrasts its comparatively grounded, reality-bending horror with the more flamboyant style associated with *Resident Evil*. That Sony has recently backed a successful *Resident Evil* adaptation may also make another game-based horror film an appealing prospect, though neither report suggests the new project is connected to that franchise.
*Mouthwashing* first launched on PC in 2024. The Hollywood Reporter reports strong reviews, awards recognition and nearly one million PC sales, as well as substantial attention on video platforms. The game has now expanded to consoles and Xbox Game Pass; the reports differ in how they list the platforms available at launch. Kusama and the writers previously collaborated on *The Invitation*, while Kusama also directed *Destroyer*. No release timing for the film has been announced.
Where outlets differ
From the full account, which is AI-written from the sources:
The Hollywood Reporter gives a fuller account of the game’s reception, sales, awards, online audience and the production credits, including C. Robert Cargill and Vince Cheng. The second report is shorter and focuses more on the adaptation’s horror style and Sony’s possible interest in following the success of its *Resident Evil* film.
The reports describe the game’s current availability differently. The Hollywood Reporter lists PlayStation 4, Xbox One and Xbox on PC in addition to newer consoles and Switch; the second names Switch, PlayStation 5 and Xbox Series X/S, and mentions Xbox Game Pass. Both say it is available through Game Pass.
Explained simply
Mouthwashing is an independent horror game set aboard a space freighter that has crashed on an asteroid. Its five crew members are cut off from help, and their dwindling supplies and isolation shape the story.
The game was released for PC in 2024 and found a large audience through strong reviews, awards and online videos. Its success has brought it to the attention of film-makers and made it part of a wider trend of adapting video games for cinema.
Coverage · 2 sources
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