My Arms Are Longer Now – comedy stealth game sends lawlessness into new territory
An Australian studio called Toot Games is developing My Arms Are Longer Now, a comedy stealth game in which players control not a spy or thief but a single grotesquely elongated arm that slithers across floors, steals objects and slaps anyone in reach. Founded by Matthew Jackson and Millie Holten, who met through Melbourne's improv and sketch comedy scene, the studio built the concept from a weekend game jam prototype into a fully voiced comedy title, with Jackbox Games on board as publisher. The game stands out for prioritising jokes over conventional stealth mechanics, deliberately avoiding fail states so that humour, rather than punishment, drives the experience.
The game features more than 40 speaking characters voiced by Australian comedians, who improvise alternative lines beyond the written script, and lets players customise the arm's skin tone, hair and accessories. Development began in 2D but the team rebuilt the game in 3D six months in, creating a procedural limb and forced-perspective system to preserve its illustrated look while enabling physical interactions such as slapping a baby, a joke Jackson repeatedly worried a publisher would veto. After three years of development, Toot Games is aiming for a 2027 release on PC, with Jackson saying his only real hope is that players find it funny.
- Comedy stealth game casts players as a badly behaved, elongated arm
- Made by Melbourne improv comedians, published by Jackbox Games
- Rebuilt in 3D for physical comedy; PC release planned for 2027
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Toot Games is an Australian studio founded by Matthew Jackson and Millie Holten, who met through Melbourne’s improv and sketch comedy scene. Its game grew from a short game-jam prototype into a larger comedy project, with Jackbox Games as publisher.
In the game, players guide a long, roaming arm through environments to take objects and interact with people. More than 40 characters have speaking roles, voiced by Australian comedians, and players can customise the arm’s appearance. The developers have designed the experience around comedy, with no conventional fail states.
The project combines stealth-game settings with physical comedy and improvised dialogue. It is planned for PC in 2027, after the team rebuilt it in 3D during development to support the arm’s movements and interactions.