Onimusha: Way of the Sword Has the Best Parry in Video Games
Polygon's review argues that Capcom's newly released action RPG Onimusha: Way of the Sword features the best parry mechanic in video games, despite parrying having become an overused and stale trope across the genre. The writer credits this to exceptional animation and sound design, arguing that the combat system's execution elevates a familiar mechanic into something genuinely memorable, which matters because it demonstrates how craft and presentation, rather than novelty, can revitalise well-worn gameplay conventions.
The game, released on 4 September for consoles and Windows PC, casts players as swordsman Miyamoto Musashi, whose combat revolves around blocks, dodges and parries reinforced by reflex dodges, Issen strikes and blade locks. Successful parries trigger loud clashing sound effects, sparks, DualSense controller rumble and slowed time on perfect timing, while also building a "Blazing State" gauge that chips away at enemy stamina. The reviewer highlights small touches, such as Musashi being able to parry even with his back turned to an enemy, as evidence of the game's attention to detail in building his character as a master swordsman.
- Onimusha: Way of the Sword launched 4 September for consoles and PC.
- Reviewer praises its parry mechanic as the best in gaming currently.
- Strong animation, sound and controller feedback set it apart from rivals.