RedLynx, The Studio Behind The Trials Series, Is Being Closed By Ubisoft
Ubisoft has proposed closing RedLynx, the Finnish studio behind the Trials series, as part of a wider restructuring. The proposal could affect up to 52 positions, putting an end to the studio’s work under its current structure.
RedLynx released Trials HD in 2009 and went on to make Trials Evolution, Trials Fusion and Trials Rising; it also helped port Star Wars Outlaws to Switch 2. Ubisoft says 70 roles at Singapore-based studio Ubisoft Singapore have also been affected, while that studio will remain part of its production organisation. The company’s restructuring includes a focus on open-world games, live service and player-facing generative AI.
- Ubisoft proposes closing Finnish studio RedLynx.
- The move could affect up to 52 roles.
- A further 70 roles are affected in Singapore.
New here? Start with this
RedLynx is a video game studio based in Finland, best known for the Trials series. Its games challenge players to guide a motorbike over obstacle courses, balancing speed and control.
The studio released Trials HD in 2009, followed by Trials Evolution, Trials Fusion and Trials Rising. It has also worked on other games, including helping bring Star Wars Outlaws to Nintendo Switch 2.
RedLynx is part of Ubisoft, a large video game publisher that is reshaping how its studios and teams are organised. The changes come as Ubisoft puts greater emphasis on open-world games, ongoing online services and generative AI features for players.
Both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Ubisoft could argue that restructuring is necessary to direct limited resources towards its strategic priorities and keep the wider business viable. If RedLynx’s work no longer fits those priorities, closing the studio may be seen as a difficult way to reduce costs while concentrating investment on projects the company believes can sustain its future.
The case against
Critics could argue that closing RedLynx would discard a studio with a distinctive record and experience built over many years, while putting up to 52 people’s jobs at risk. They may question whether a strategy focused on open-world games, live service and generative AI gives enough weight to creative variety, established player communities and the value of specialist teams.