Resonance: A Plague Tale Legacy review – picture-postcard retelling of haunting Minoan myth

← Back to the feed

Resonance: A Plague Tale Legacy review – picture-postcard retelling of haunting Minoan myth

The Guardian · 2 hours ago

Resonance: A Plague Tale Legacy moves Asobo Studio’s medieval series to Crete, following Sophia as she uncovers a supernatural link with a Minoan warrior from the distant past. The review finds it a polished but familiar third-person action adventure: its linear traversal, stealth, combat and puzzles rarely innovate, yet its setting, visual design and central character give it considerable appeal.

Sophia, previously a supporting character in the series, is portrayed as a confident young smuggler searching Crete’s cave network for a treasure linked to the Minotaur myth. The game alternates between medieval and Minoan periods, using vivid frescoes, crowds and architecture to make ancient Crete especially striking, while light-reflecting mechanics drive environmental puzzles and later combat. Although the reviewer considers the lens puzzles and platforming too straightforward, they praise the bright, postcard-like world and increasingly dark atmosphere.

  • A visually striking but conventional action adventure set in Crete.
  • Sophia’s story links medieval and Minoan timelines.
  • Puzzles are simple, but the atmosphere and setting impress.

New here? Start with this

A Plague Tale is a series of story-led action games by the French studio Asobo, best known for its settings in medieval Europe during plague outbreaks. Earlier games followed the siblings Amicia and Hugo as they faced war, disease and supernatural forces, mixing stealth, puzzles and combat.

Resonance shifts the focus to Sophia, a smuggler who appeared in an earlier instalment, and takes the story to Crete. Her search is connected to the Minotaur, a creature from ancient Greek myth said to have lived in a maze on the island.

The game moves between Sophia’s medieval journey and events in the Minoan period, a Bronze Age civilisation that once flourished on Crete. This allows it to draw on the island’s ancient art, buildings and legends while continuing the series’ interest in history mixed with fantasy.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Supporters would argue that Resonance succeeds by using a familiar action-adventure framework to foreground an unusually vivid historical setting and a compelling protagonist. Its polished presentation, accessible puzzles and striking movement between medieval and Minoan Crete may make it an inviting, coherent experience, while the growing darkness beneath its bright visual surface gives the mythological material emotional texture. On this view, refinement and atmosphere are worthwhile strengths even without major mechanical reinvention.

The case against

Critics would argue that the game’s impressive setting cannot fully compensate for formulaic design. If traversal, stealth, combat and puzzles are largely linear and undemanding, players may feel they are being guided through attractive scenery rather than given meaningful scope for discovery, experimentation or mastery. On this view, a series moving into such rich mythological territory should offer more ambitious systems and less reliance on familiar third-person action conventions.

Entertainment Gaming Technology TV

Read the full article at the source →