Entertainment news and discussion on TalkFuse.
This RTS inspired by Star Wars: Empire at War promises colossal space encounters and planetary battles with ‘hundreds of thousands of units’
Horu is an in-development real-time strategy game that aims to combine huge battles inspired by Total War with the galaxy-wide empire building of Star Wars: Empire at War. Its planned scale is a central attraction: the game promises battles featuring “hundreds of thousands of units”, with land and space conflicts unfolding simultaneously across a solar system.
The solo developer, GlassBeaver, has spent several years building the game and a custom engine, and has now launched a Kickstarter campaign to fund remaining art, sound and music. The campaign is about halfway towards its £16,685 target; there is no firm release date, but the developer is aiming for late 2027. Planned features include automated orders for planetary landing zones, colonisation, espionage, research, a simulated economy and boarding enemy ships.
In short
- Horu aims to stage battles with hundreds of thousands of units.
- Land and space conflicts are planned to unfold at the same time.
- Its Kickstarter is halfway to £16,685, with a late 2027 target.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Horu’s ambitious scale could offer strategy fans a rare sense of commanding a whole interstellar war, with planetary and space battles linked to empire building. Crowdfunding could help a solo developer complete a distinctive project, while letting interested players support it early and follow its progress.
The case against
The same scale and breadth create substantial delivery risks for a solo developer, especially with several years of work still ahead and no firm release date. Backers may reasonably prefer to wait for more evidence that the engine, promised features and simultaneous battles can be completed before committing money.
Celebrity Entertainment Space Technology