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Monolith Soft contributed design, code and graphics to Ocarina of Time remake
Developed over time first seen 1 day ago
Nintendo’s remake of *Ocarina of Time* for Switch 2 was developed internally by its Entertainment Planning & Development Production Group No. 3, with Monolith Soft also contributing. The studio confirmed it helped with the game’s design, programming and graphics, clarifying its role amid speculation about the project.
Monolith Soft has worked on several Nintendo releases since the Switch 2 launched last June, including *Splatoon Raiders* and Switch 2 editions of its *Xenoblade* games. It has also supported earlier Zelda titles, including *Breath of the Wild* and *Tears of the Kingdom*. *Xenoblade Chronicles 3* is due to return next month.
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In short
- Monolith Soft confirmed it contributed to the Ocarina of Time remake.
- Its work included design, programming and graphics.
- The studio has also assisted on other recent Nintendo and Zelda games.
How this story developed
- 18 hours ago The latest summary specified that Monolith Soft also worked on this year’s Splatoon Raiders, while Xenoblade Chronicles 3 is due to return next month.
- 1 day ago The account added that Monolith Soft has supported several Switch 2 releases since the console launched last June, including Splatoon Raiders and Xenoblade games, alongside its earlier work on Breath of the Wild and Tears of the Kingdom.
- 1 day ago Monolith Soft said it contributed to the design, programming and graphics of Nintendo’s Switch 2 version of Ocarina of Time, a project led by Nintendo’s internal Production Group No. 3.
- GameSpot Nintendo Wanted Ocarina Of Time To Feel Better In The Remake, Not Just Different
- GameSpot Ocarina of Time – Original vs Remake Comparison
- GameSpot Nintendo Explains How It Made The Zelda: Ocarina Of Time Remake Only It Could Create
- Nintendo Life Monolith Soft contributed design, code and graphics to Ocarina of Time remake
Explained simply
Nintendo is the company behind the Zelda series, whose games often take place in a fantasy world and follow the hero Link. Ocarina of Time first appeared in 1998 and is regarded as one of the best-known entries in the series.
Monolith Soft is a Japanese game studio best known for the Xenoblade Chronicles role-playing games. It also works with Nintendo on other titles, while Nintendo’s own Entertainment Planning & Development Production Group No. 3 led development of this version.
The studio’s contribution reflects how large games can involve several teams with different roles. Knowing who worked on the game helps distinguish Nintendo’s lead development group from the outside support it received.
Coverage · 4 sources
- Nintendo LifeMonolith Soft contributed design, code and graphics to Ocarina of Time remake
- GameSpotNintendo Wanted Ocarina Of Time To Feel Better In The Remake, Not Just Different
- GameSpotOcarina of Time – Original vs Remake Comparison
- GameSpotNintendo Explains How It Made The Zelda: Ocarina Of Time Remake Only It Could Create
Read the full article at the source →
Originally published by Nintendo Life as “Xenoblade Chronicles Studio Monolith Soft Helped Out With The Zelda: Ocarina Of Time Remake”.