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You won’t have to worry about limited bandwidth or data now that Valve has fixed local network game transfers on Steam
Valve has fixed an issue affecting Steam’s local network game transfers, a feature designed to let users copy installed games between nearby PCs without downloading them again from the internet. The change matters for people with limited broadband capacity, data caps or slow connections, as local transfers can reduce reliance on external downloads.
The article reports that the fix should make these transfers more dependable when moving games across a home or local network. Steam’s local transfer system is intended to use an existing installation on another device, potentially saving time and internet data when setting up or updating games.
In short
- Valve fixed Steam’s local network game transfers.
- The feature can reduce internet data use.
- It should help users with limited bandwidth.
Explained simply
Steam is a digital platform where computer users purchase and download games. It includes a feature that lets people transfer games they have already installed on one computer to another on the same local network, rather than downloading them again from the internet.
This is particularly useful for people with slower internet speeds or limited monthly data allowances, as games can be very large and time-consuming to download. Local transfers are intended to save both time and internet data, though the feature had been experiencing technical difficulties that affected its reliability.