
Fallout: New Vegas director says RPGs should be messy and force players to make hard decisions: “No person can fix everything”
- Fallout: New Vegas director says good RPGs need messy, hard choices
- Quote: "No person can fix everything" underpins that philosophy
- Reflects Obsidian's known approach to consequence-driven storytelling
The director of Fallout: New Vegas has argued that well-designed role-playing games should embrace messiness, presenting players with difficult choices that carry genuine trade-offs rather than clean, universally satisfying resolutions. The comments touch on a recurring debate in RPG design about whether games should offer players a way…





