
Nintendo Should Make More Games About People
- Fortune’s Weave makes character-driven storytelling central to its appeal.
- Its relationships are unusually specific, emotional and sex-positive.
- The article calls for more emotionally messy Nintendo games.
The article argues that Nintendo should make more games centred on complicated, recognisably human characters, using Fire Emblem: Fortune’s Weave as a strong example. Although the writer has not played it, coverage suggests the game’s character-driven relationships, personal motives and emotional specificity have inspired unusually intense engagement from…