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Gaming

Gaming encompasses everything from console and PC experiences to mobile entertainment and virtual reality innovations. Whether covering new hardware releases, software updates, or the creative tools shaping how games are made, this topic spans the full spectrum of interactive entertainment. The gaming industry evolves rapidly, with developments in technology, accessibility, and game design constantly reshaping how millions engage with digital worlds.

About this topic

For many readers, gaming represents far more than casual entertainment—it is a significant cultural force with real economic and social implications. Coverage explores how games are created, what devices and controllers are available, pricing trends affecting players, and emerging technologies advancing the medium. From independent innovations to major console releases, industry decisions influence both the sector's direction and players' experiences.

Whether interested in latest releases, technical developments, or broader conversations around gaming culture and affordability, this topic brings together stories that matter to the gaming community and beyond. The intersection of creativity, technology, and community at the heart of gaming continues to make it a space worth following closely.

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Blood of Dawnwalker patch adds accessible mode and refines combat

  • A new, easier-than-Story difficulty is coming.
  • Combat targeting and fleeing will be improved.
  • PS5 performance changes remain unconfirmed.

The Blood of Dawnwalker’s first major patch, due next month, will add a new difficulty setting easier than the current Story mode, allowing players to concentrate more on the narrative than combat. The existing Story mode will be renamed, while the new option responds to requests for a…

Push SquareI2 sources · 0
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Feature: Indie Games Survey 2026

  • PushSquare launching quick audience survey to shape future content
  • Survey takes one minute with straightforward questions only
  • Data remains anonymous and influences editorial and advertising decisions

PushSquare is encouraging its readers to complete an Indie Games Survey for 2026, which aims to help the publication better understand its audience and develop content that directly benefits them. The survey data will influence both editorial decisions and advertising partnerships, whilst remaining anonymised in accordance with privacy…

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Feature: Indie Games Survey 2026

  • Nintendo Life has launched its 2026 indie games audience survey.
  • Responses will influence editorial and advertising decisions.
  • The anonymous survey takes about a minute.

Nintendo Life is inviting readers to complete its 2026 Indies Games Survey, designed to improve the site’s understanding of its audience. The findings will help shape future editorial content and inform its advertising partnerships. The survey is shared across the publisher’s websites and takes approximately a minute to…

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GameStop’s Shocking ‘Pokémon’ 30th Anniversary TCG Prices Have Been Quietly Redeemed

  • GameStop may now offer the best available Pokémon 30th Anniversary deal.
  • Elite Trainer Box prices have risen sharply amid shortages and scalping.
  • Greater supply or weaker reseller demand could eventually reduce prices.

GameStop’s initially criticised prices for Pokémon’s 30th Anniversary trading card collection now appear comparatively reasonable as supplies remain scarce and resale prices rise. Although the retailer’s prices are still expensive, it may currently offer the most accessible option for collectors unable to find products at recommended retail prices.…

Polygon0
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Wait, how did Lego beat Minecraft to making a city builder?

  • Lego has announced a city-building game called Lego Skylines.
  • Minecraft seems ideally suited to an official city-builder spin-off.
  • Mojang’s previous spin-offs may help explain its absence.

Lego has announced Lego Skylines, a city-building game whose concept appears especially natural for a brand built around constructing colourful miniature cities. The article questions why Minecraft, often described as “digital Lego”, has not produced a similar official spin-off, arguing that the idea seems an obvious fit for…

PC Gamer0
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Every Sixth Generation Console, Ranked

  • Sixth-generation consoles were an era of innovation from the early 2000s.
  • WonderSwan Color and N-Gage were ambitious but ultimately unsuccessful handheld systems.
  • Dreamcast pioneered online gaming but faced stiff competition from other consoles.

An article ranking sixth-generation video game consoles (released over two decades ago) evaluates them based on influence, innovation, capabilities, popularity, games and overall success. - **WonderSwan Color** (Bandai Namco): An upgraded handheld engineered by a Game Boy designer, featuring efficient battery life and dual-directional controls. Despite hosting major…

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Engadget Indie Pitch: Dressmaker

  • Dressmaker is a detailed indie dressmaking and design simulation.
  • Players create commissioned or original dresses from start to finish.
  • The game comes from Free Lives’ small Cozy Lives team.

Engadget’s Indie Pitch highlights Dressmaker, an upcoming sewing and design simulation from Cozy Lives, a small team within South African studio Free Lives. The game focuses on creative control and celebrates dressmaking, while its development reflects how independent creators can bring specialised personal expertise to game design. Players…

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The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game’s first “big” patch scheduled for early October

  • A major patch is planned for early October.
  • A new, easier story-focused difficulty will be added.
  • Combat targeting, performance and escape mechanics will improve.

The Blood of Dawnwalker’s first major patch is scheduled for early October and will introduce a new, easier difficulty mode, combat adjustments and improved performance. Developer Rebel Wolves is also responding to player feedback on targeting, escaping battles and controller support, while exploring possible future additions such as…

Eurogamer0
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How Nintendo’s Game & Watch was inspired by a calculator and boredom

  • Portable gaming idea sparked by watching someone play calculator on train
  • Game & Watch sold 43 million units between 1980 and 1991
  • Yokoi's legacy includes clamshell design and D-pad, still used today

Gunpei Yokoi's inspiration for Nintendo's Game & Watch came from an unexpected source: observing a salaryman playing with a calculator on a train in 1979. This sparked the idea to bring games beyond arcades and home consoles to portable devices, fundamentally transforming Nintendo's trajectory. Yokoi's innovation established the…

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Cregger reshaped Resident Evil finale to preserve its emotional stakes

  • Cregger changed the finale to preserve Brian’s humanity and emotional stakes.
  • Contingency footage saved the cure from being destroyed.
  • Cregger may revisit Resident Evil after making another film.

Zach Cregger substantially reworked the ending of his Resident Evil film after deciding that the original version weakened its emotional impact. The film follows Brian, a medical courier infected with the T-Virus, who mutates into a monster while trying to deliver an antidote ingredient; Cregger wanted the finale…

PolygonGH3 sources · 0