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Gaming

Gaming encompasses everything from console and PC experiences to mobile entertainment and virtual reality innovations. Whether covering new hardware releases, software updates, or the creative tools shaping how games are made, this topic spans the full spectrum of interactive entertainment. The gaming industry evolves rapidly, with developments in technology, accessibility, and game design constantly reshaping how millions engage with digital worlds.

About this topic

For many readers, gaming represents far more than casual entertainment—it is a significant cultural force with real economic and social implications. Coverage explores how games are created, what devices and controllers are available, pricing trends affecting players, and emerging technologies advancing the medium. From independent innovations to major console releases, industry decisions influence both the sector's direction and players' experiences.

Whether interested in latest releases, technical developments, or broader conversations around gaming culture and affordability, this topic brings together stories that matter to the gaming community and beyond. The intersection of creativity, technology, and community at the heart of gaming continues to make it a space worth following closely.

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‘Jaadugar A Witch in Mongolia’ Review: Science Saru’s Historical Anime Is a Spectacular Achievement

  • Science Saru's new anime "Jaadugar" adapts a manga set in 13th-century Persia
  • Follows enslaved girl Sitara's love of learning before the Mongol invasion
  • Praised for historical accuracy, cultural depth and striking animation

Polygon reviews "Jaadugar: A Witch in Mongolia," a new Science Saru anime adaptation of Tomato Soup's manga "A Witch's Life in Mongol," praising it as a spectacular addition to the genre of historically grounded anime. The series joins the ranks of acclaimed historical adaptations such as Vinland Saga…

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PS5’s Most Promising Anime Open World Will Re-Emerge Next Week

  • Ananta gets a "fresh look" at Gamescom Opening Night Live on 25th August.
  • Free-to-play PS5 title uses cosmetic monetisation, no gacha system.
  • Release unlikely before 2027 despite 800-person development team.

NetEase's ambitious anime open-world game Ananta, planned for PS5, is set to receive a fresh update during Gamescom Opening Night Live on 25th August. Host Geoff Keighley confirmed via social media that viewers will get a "fresh look" at the free-to-play title, which blends varied gameplay elements including…

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Tomb Raider: Legacy of Atlantis includes crafting and skill trees from the Survivor trilogy, and fans already hate it – but the devs have some good news

  • Tomb Raider: Legacy of Atlantis reuses Survivor trilogy crafting and skill trees
  • Some fans reacted negatively to the returning systems
  • Developers reportedly reassured fans, but details remain unconfirmed

GamesRadar+ reported that the upcoming game Tomb Raider: Legacy of Atlantis will carry over crafting systems and skill trees from the Survivor trilogy, the Crystal Dynamics-developed reboot series comprising Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider. The design choice drew a negative…

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