Dragon Age Can’t Get the Mass Effect Remaster Treatment Because of Dev Difficulties
BioWare's Dragon Age trilogy is unlikely to receive a Mass Effect Legendary Edition-style remaster because the studio has lost the expertise needed to work with its outdated engine. Former BioWare director Mark Darrah explained that Dragon Age: Origins and Dragon Age 2 were built on ageing, upgraded versions of the Aurora Engine, and that virtually no one currently at BioWare, or indeed at any outside company, still understands how it works. This makes any remaster project far more complex than Mass Effect Legendary Edition, which benefited from being built on the widely-used Unreal Engine.
Darrah did not rule out remasters entirely, but suggested such a project would demand far more time and resources than publisher EA currently seems willing to commit. The context is BioWare's troubled recent position: Dragon Age: The Veilguard underperformed commercially, and the next Mass Effect game has shown little sign of progress in years, meaning the struggling studio is under pressure for its next release to succeed. Darrah noted the irony that a Dragon Age collection would likely prove lucrative if made.
- Dragon Age remasters unlikely, unlike Mass Effect Legendary Edition
- Reason: almost no one understands the old Aurora Engine anymore
- BioWare is under pressure after Veilguard's disappointing performance