Fallout and Elder Scrolls union says Bethesda layoffs didn’t hurt Microsoft’s “14 layers of management” – “We lost dozens of programmers, artists, designers and testers”

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Fallout and Elder Scrolls union says Bethesda layoffs didn’t hurt Microsoft’s “14 layers of management” – “We lost dozens of programmers, artists, designers and testers”

GamesRadar+ · 1 month ago

The union representing workers at Bethesda, the studio behind Fallout and The Elder Scrolls, has spoken out against recent layoffs at parent company Microsoft, arguing that the cuts fell on frontline creative staff rather than the layers of management that Microsoft itself had reportedly identified as excessive. The union says the job losses hit the people who actually make the games, undermining the stated rationale that the reductions were meant to streamline a top-heavy corporate structure. This matters because it highlights a growing tension between organised games-industry labour and one of the sector's largest owners during a period of widespread cuts.

According to the union, "dozens of programmers, artists, designers and testers" were let go, while Microsoft's much-discussed "14 layers of management" remained largely intact. The comments frame the layoffs as damaging to development capacity and craft, and reflect wider unease across the industry as major publishers reduce headcount despite strong franchises. The union's position is that trimming managers, rather than developers, would have better matched the efficiency goals Microsoft had publicly referenced.

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