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Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn’t fit into Dark Souls or Demon’s Souls: “That was always at the forefront of my mind”

GamesRadar+ ·

Hidetaka Miyazaki, head of FromSoftware and director of the Dark Souls and Demon's Souls series, has said that his upcoming game The Duskbloods incorporates concepts the studio was previously unable to include in those earlier titles. He explained that accommodating such ideas was a priority throughout development, describing it as something that was "always at the forefront" of his mind while working on the project.

The comments suggest The Duskbloods, FromSoftware's next major release, draws on accumulated design ideas from across the studio's celebrated Souls-like catalogue, potentially offering longtime fans echoes of familiar mechanics alongside new concepts. Miyazaki did not go into detail in the quoted extract about which specific ideas were previously discarded or how they will manifest in the new game.

  • Miyazaki says The Duskbloods uses ideas cut from Dark Souls and Demon's Souls
  • He calls fitting these ideas in a longstanding priority during development
  • Full details on the specific concepts were not disclosed in this extract

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FromSoftware is a Japanese game studio known for challenging action role-playing games, including Demon’s Souls and the Dark Souls series. Those games combine combat and exploration with interconnected worlds, and have influenced many later games.

Hidetaka Miyazaki has directed several of the studio’s best-known titles and leads its development work. The Duskbloods is a new project from FromSoftware, and its significance lies in the chance to see how the studio develops ideas that did not make it into its earlier games.

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