id Software Disputes Reports of Severe Layoffs Following Xbox Cuts
Following last week's substantial workforce reductions at Xbox, speculation emerged that id Software had suffered significant casualties. The DOOM developer has moved to counter these claims, asserting that rumours of being "gutted" by the layoffs are inaccurate and that its workforce remains substantially intact.
Leadership at the studio, including DOOM: The Dark Ages director Hugo Martin, has emphasised that the engine team responsible for the franchise remains operational and unchanged in scale. According to the company's statements, its current headcount mirrors the size of the team that shipped DOOM in 2016, suggesting minimal disruption to development capabilities despite the broader industry upheaval.
- id Software refutes claims it was heavily impacted by Xbox's recent workforce reductions
- Studio asserts team size has remained consistent with the 2016 DOOM era
- Leadership confirms engine team remains fully operational and unaffected
Coverage
- Push Square — DOOM Maker Continues to Repel Rumours It’s Been Gutted by Xbox
- GamesRadar+ — Doom: The Dark Ages lead says claims that id Software has been “gutted” by layoffs are “not true,” and its engine team is “very much alive and well”
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