← Back to the feed

Nvidia DLSS 5’s AI yassification filter reportedly escapes containment ahead of release, thanks to modders digging files out of NBA 2K27

Developed over time first seen 2 months ago

Rock Paper Shotgun ·

Modders have reportedly extracted files believed to relate to Nvidia’s unreleased DLSS 5 neural-rendering technology from NBA 2K27’s PC early-access build and made them work unofficially in Remedy’s Control. The experiment provides an early, limited look at the controversial AI facial-rendering feature ahead of Nvidia’s expected launch later this year, though its unstable performance means it is not a reliable indication of the finished product.

The RenoDX community reportedly found runtime components in a file called nvngx_dlssnr.dll, allowing effects on character models and seven selectable facial-filter styles. HDR was said not to function, while performance reportedly suffered severely even on an RTX 5070 Ti; a contributor described the test as essentially unusable. Modders also suggested the technology may use inputs already available for DLSS upscaling, potentially making it easier to adapt for Unreal Engine 5 games.

  • Modders reportedly ran unreleased DLSS 5 files in Control.
  • The unofficial implementation performed poorly and lacked HDR support.
  • Tests suggest DLSS 5 could be adaptable to Unreal Engine 5 games.

New here? Start with this

DLSS is Nvidia’s name for a group of artificial-intelligence tools used in PC games, mainly to improve image quality or increase frame rates. They work on Nvidia graphics cards by using data from the game to create or enhance parts of the picture.

Nvidia is expected to add new facial-rendering features to DLSS 5, which could alter how characters’ faces appear on screen. NBA 2K27 is a basketball game, while Control is a separate action game used by modders to test the files they found.

Modders are people who alter games outside their official development process. Their early tests can reveal how unfinished technology behaves, but they do not necessarily show how it will perform or be supported when Nvidia releases it officially.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Supporters argue that the leak offers a useful, if unofficial, preview of an emerging rendering tool and demonstrates the inventive value of the modding community. If the feature can improve facial detail using data already available to DLSS, it could eventually help developers deliver richer-looking characters with less bespoke art work, while giving players meaningful stylistic choice. They would also stress that early technical experiments can reveal compatibility issues before a formal launch.

The case against

Critics argue that an AI facial-filter system risks imposing a homogenised, cosmetically enhanced look on characters, weakening artistic intent and the variety of human faces. The reported performance cost and missing HDR support suggest that the technology may currently offer little practical benefit, particularly if it consumes substantial hardware resources for a subjective visual effect. They may also question the ethics and reliability of assessing unreleased software through files extracted from another game rather than through supported, properly tested releases.

More coverage

AI Basketball Technology

Read the full article at the source →