Square Enix should never make a Final Fantasy game without turn-based combat again
- The writer sees Resonance as a confident direction for Final Fantasy.
- Its turn-based combat and job system provide enough innovation.
- Recent mainline games are criticised for chasing modern trends.
The writer argues that *Final Fantasy Resonance*, despite weak writing and other flaws, offers a model for future games in the series: it is confident in its own identity rather than trying to fit current gaming trends. They say this matters because recent mainline entries have often seemed…