Playground Games’ devs were so confident in Fable, they made me play the Gamescom demo twice
- Eurogamer previewed Fable's combat with two different loadouts at Gamescom
- Combat mixes melee, ranged and magic with parry and crowd control
- Second run added an overpowered build and maximum difficulty
Eurogamer was given a rare, hour-long hands-on preview of Playground Games' upcoming Fable reboot at Gamescom, playing the same dungeon demo twice with different character loadouts. The developers were confident enough in the experience to let the writer replay it, and the preview suggests the game's combat, which…