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Gaming

Gaming encompasses everything from console and PC experiences to mobile entertainment and virtual reality innovations. Whether covering new hardware releases, software updates, or the creative tools shaping how games are made, this topic spans the full spectrum of interactive entertainment. The gaming industry evolves rapidly, with developments in technology, accessibility, and game design constantly reshaping how millions engage with digital worlds.

About this topic

For many readers, gaming represents far more than casual entertainment—it is a significant cultural force with real economic and social implications. Coverage explores how games are created, what devices and controllers are available, pricing trends affecting players, and emerging technologies advancing the medium. From independent innovations to major console releases, industry decisions influence both the sector's direction and players' experiences.

Whether interested in latest releases, technical developments, or broader conversations around gaming culture and affordability, this topic brings together stories that matter to the gaming community and beyond. The intersection of creativity, technology, and community at the heart of gaming continues to make it a space worth following closely.

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“I sense immense expectations”: Final Fantasy 7 Revelation’s director on ending the remake trilogy and DLC

  • Revelation’s main story will conclude the remake trilogy.
  • DLC remains possible but has not been confirmed.
  • Final Fantasy 7 Revelation is due in spring 2027.

Final Fantasy 7 Revelation director Naoki Hamaguchi has said the game’s main story is intended to conclusively end Square Enix’s remake trilogy when it launches in spring 2027. He acknowledged strong expectations from fans and media for further content, but stressed that the development team is currently focused…

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AI Is Making Games Worse, And For What?

  • AI demand is blamed for raising gaming hardware costs.
  • Useful upscaling is overshadowed by disputed AI features.
  • The article questions whether the trade-off is worthwhile.

The article argues that the current AI-driven demand for memory and computing hardware is making gaming more expensive while delivering questionable benefits. It contrasts earlier optimism about AI-enhanced games with concerns that generative AI is instead producing poor-quality art, intrusive features and visual compromises. It says AI companies’…

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Hololive Dreams: How the Development Team Used RPG Mechanics to Create a Giant Rhythm Game

  • Hololive Dreams expands rhythm gameplay with RPG and park-building elements.
  • It features 54 playable VTubers and over 150 songs.
  • Non-rhythm minigames broaden its appeal beyond music-game fans.

Hololive Dreams combines rhythm gameplay with role-playing and theme-park-building systems to appeal beyond established rhythm-game fans. Its developers say the broader structure gives music challenges a clearer purpose, allowing players to progress through quests and expand a virtual island park while engaging with hololive’s VTuber roster. Released on…

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The great RPG debate: Do RPGs really need romanceable companions?

  • Romance should serve the story, not merely meet player expectations.
  • Baldur’s Gate 3 is praised for deeper, less formulaic relationships.
  • The writers disagree on whether RPGs need romance.

PC Gamer debates whether romanceable companions are truly necessary in role-playing games, arguing that the feature has become an expected convention rather than an automatic benefit. Fraser Brown says romances matter when they deepen characters and stories, but routine implementations can feel like a formulaic player reward and…

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This Cutesy PS5 Cosy Game Really Stands Out in a Crowded Genre

  • Starsand Island launches digitally on PS5 on 18 August.
  • It combines cosy life-sim activities with a Ghibli-inspired aesthetic.
  • Four-player online play and seasonal content are planned.

Starsand Island, a Ghibli-inspired life simulation game, is set to launch on PS5 on 18 August. Push Square argues that its more mature slice-of-life manga aesthetic helps it stand out in the crowded cosy-game market, alongside familiar activities such as fishing, gardening and home furnishing. The full release…

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‘Stranger Things’ Producers Must Get This Right With Netflix’s Next Massive Gaming Series

  • Netflix is developing a Persona adaptation through Shawn Levy’s 21 Laps.
  • Its success may depend on retaining Persona’s relationship-driven storytelling.
  • Christopher Monfette will lead the series as head writer.

Netflix producer Shawn Levy’s 21 Laps is developing a live-action adaptation of Atlus’s Persona games, with Christopher Monfette named as head writer. The article argues that the production must preserve the games’ emphasis on friendships and personal bonds, as this is both central to Persona and a strength…

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Does Halo: Campaign Evolved have a post-credits scene?

  • Legendary completion unlocks a humorous Sgt. Johnson post-credits scene.
  • The standard ending recreates Halo’s original sequel tease.
  • 343 Guilty Spark is also shown to have survived.

Halo: Campaign Evolved includes a post-credits-style secret scene for players who complete the full campaign on Legendary difficulty. It matters because the scene confirms Sgt. Johnson’s survival in a humorous way and strongly hints at a future remake of Halo 2, although no such project has been officially…

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Guide: Upcoming Nintendo Switch 2 Games & Accessories For August & September 2026

  • August brings several major third-party Switch releases.
  • Oblivion Remastered’s physical edition contains the full game.
  • September’s line-up includes new Switch 2 exclusives.

Nintendo Life’s guide previews upcoming Nintendo Switch and Switch 2 games and accessories for August and September 2026, as the release schedule becomes busier ahead of the holiday period. It highlights major releases from Bethesda, EA, Konami and FromSoftware, alongside forthcoming Switch 2 exclusives and ports. - The…

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Question time: What makes a ‘good’ grind in an MMO?

  • MMO grinding can be relaxing when it supports a meaningful goal.
  • Modern games retain grinding through varied progression systems.
  • The writer asks players whether repetitive tasks feel satisfying.

PC Gamer’s Harvey Randall argues that repetitive progression in massively multiplayer online games can be enjoyable rather than inherently tedious. He suggests a “good” grind provides a low-pressure, almost meditative activity alongside longer-term goals, while still avoiding the excessive repetition that defined some older MMOs. Randall defines grinding…

PC Gamer0
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Palworld TCG Prices Skyrocket as eBay Scalpers Profit Off of Card Game Launch

  • Palworld cards are being resold online at steep mark-ups.
  • Rare cards briefly sold for thousands of dollars.
  • Demand is high ahead of October’s second set.

Palworld’s official trading card game has launched amid rapid price inflation on eBay, where scalpers are reselling sealed products and rare cards for far above retail prices. The trend matters because it may make the new game harder and more expensive for ordinary collectors to enter, echoing longstanding…