
“It started to feel like there wasn’t any stealth”: 007 First Light had to pull Bond’s punches to protect IO Interactive’s specialty sneaking
- IO Interactive repeatedly rebalanced combat so it wouldn't overshadow stealth in 007 First Light
- Senior designer Tom Marcham detailed the back-and-forth at a UKIE showcase event
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IO Interactive has revealed that its James Bond game, 007 First Light, went through repeated internal rebalancing during development to stop combat from overshadowing the stealth gameplay the studio is known for. Senior combat designer Tom Marcham explained that whenever fighting became too powerful, players simply punched their…





