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Gaming

Gaming encompasses everything from console and PC experiences to mobile entertainment and virtual reality innovations. Whether covering new hardware releases, software updates, or the creative tools shaping how games are made, this topic spans the full spectrum of interactive entertainment. The gaming industry evolves rapidly, with developments in technology, accessibility, and game design constantly reshaping how millions engage with digital worlds.

About this topic

For many readers, gaming represents far more than casual entertainment—it is a significant cultural force with real economic and social implications. Coverage explores how games are created, what devices and controllers are available, pricing trends affecting players, and emerging technologies advancing the medium. From independent innovations to major console releases, industry decisions influence both the sector's direction and players' experiences.

Whether interested in latest releases, technical developments, or broader conversations around gaming culture and affordability, this topic brings together stories that matter to the gaming community and beyond. The intersection of creativity, technology, and community at the heart of gaming continues to make it a space worth following closely.

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Why is there a queue in WARDOGS

  • WARDOGS queues players to protect servers from overload
  • Game nearing 300,000 concurrent players on Steam
  • Closing the game while queued can increase wait time

Destructoid explains why players of the game WARDOGS are being placed in a virtual queue before they can start playing. The queue appears on the home screen after shaders have finished compiling, and it is a deliberate safeguard rather than a fault, designed to stop the game's servers…

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“We want to invite people into this big tent with this grimdark setting”: Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000

  • Creative Assembly wants Total War: Warhammer 40,000 accessible to strategy newcomers
  • Two tutorial campaigns will gradually introduce game systems via UI gating
  • No sequels planned; studio will focus on ongoing updates instead

Creative Assembly has outlined its approach to making Total War: Warhammer 40,000 welcoming to newcomers, aiming to capitalise on Warhammer 40,000's surging popularity without diluting the core Total War strategy experience. Battle product owner Dave Petry told Eurogamer that the studio expects a significant influx of first-time strategy…

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Criminal liability needed for tech executives causing child online harm, expert urges

  • Charity boss demands criminal liability, not fines, for tech bosses over child harm
  • Roblox report: 58% of children's bad online experiences occurred on the platform
  • 70% of under-13s still use age-restricted apps despite Ireland's safety code

Alex Cooney, chief executive of Irish charity CyberSafeKids, has called for social media executives to face criminal liability rather than fines for the harm their platforms cause children, arguing that current regulation is too slow and ineffective to protect a generation of children from serious online harm. Her…

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Nintendo funds sale with $300m in tariff refunds withheld from customers

  • Nintendo's sale is partly funded by $300m in undisclosed tariff refunds
  • Discounts run 13-26 September with 30% off games, DLC and merch
  • Nintendo faces a lawsuit, like Sony and Amazon, over withheld refunds

Nintendo has confirmed that its "Customer Appreciation Sale", described as one of its largest promotions ever, is funded in part by roughly $300 million in tariff refunds it received from the US government but chose not to pass on to customers. The company said the discounts were "made…

EngadgetE2 sources · 0
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Wolverine game fails to match Spider-Man despite compelling Logan characterisation

  • Marvel's Wolverine follows Insomniac's Spider-Man games on PS5
  • Strong lead character but repetitive, uncreative combat criticised
  • World is far more linear and restrictive than Spider-Man titles

Insomniac Games follows up its acclaimed Spider-Man trilogy with Marvel's Wolverine, a PlayStation 5 action adventure that gives players a well-realised, conflicted Logan but ultimately disappoints with repetitive, unimaginative combat. The review argues the game struggles to live up to its predecessor, offering a strong protagonist and intriguing…

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Wolverine PS5 emphasises fury over the open-world formula

  • Insomniac's Wolverine is a linear, combat-focused PS5 action game
  • Rage system rewards aggression, unlike stealthy or defensive play
  • Blends God of War-style combat with Uncharted-style set-pieces

Marvel's Wolverine, the new PS5-exclusive action game from Spider-Man developer Insomniac, offers a deliberately linear, character-focused experience that stands apart from the open-world design of its predecessor. The game leans into the fury and brutality of its title character, blending fast, aggressive combat with cinematic set-pieces, and its…

The Verge0
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Playstation’s Lego Astro Bot Leaks and There’s Only One Way to Get One

  • Leak shows free Astro Bot Lego figure bundled with Lego PlayStation set
  • Only obtainable by buying the full $179.99 console set
  • Comes amid wider controversy surrounding Sony's recent business decisions

A leaked image from Lego insider Brick Tap suggests that Sony's upcoming Lego PlayStation set will come with a free Astro Bot figure, but only for those who buy the full console set. The bundled Astro Bot appears to be a limited "gift with purchase" promotion rather than…

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Final Fantasy VII Revelation Delivers Seamless Open World Through Airship Flight and Freeform Exploration

  • FF7 Revelation preview showcased a vast, freely explorable open world via Highwind airship
  • Demo area alone would take roughly 20 hours to fully complete
  • Game features new character Cid and launches 8th April

A hands-on preview at a London press event has given fresh detail on Final Fantasy VII Revelation's open world, with a journalist given an hour on PS5 Pro to freely explore the game's Highwind airship and surrounding map. The demo area alone was said to take around 20…

PolygonCNP4 sources · 0
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FF7 Revelation Is Approximately 500,000 Times the Size of FF7 Rebirth | Preview

  • Polygon previewed Final Fantasy 7 Revelation at Gamescom 2026
  • Airship lets players fly and parachute anywhere with no loading screens
  • New FITS system adds four switchable combat classes

Polygon has published a hands-on preview of Final Fantasy 7 Revelation, the third and final instalment in Square Enix's FF7 remake trilogy, based on a 45-minute demo played at Gamescom 2026. The game's headline feature is the airship Highwind, which lets players fly to any point on the…

PolygonG2 sources · 0
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‘Final Fantasy VII Revelation’ Just Proved Its Biggest Missing Piece Was Worth the Wait

  • Preview of Final Fantasy VII Revelation highlights Mideel and Wutai locations
  • Wutai, new to the trilogy, praised as highly explorable and detailed
  • Writer spent nearly all preview time wandering rather than progressing objectives

Collider's Hannah shares hands-on impressions from a preview of Final Fantasy VII Revelation, the final instalment in Square Enix's remake trilogy, focusing on two locations: Mideel and Wutai. Given less than an hour with the game, she chose to spend nearly all of it simply wandering these areas…

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